After three generations of prototypes, endless lines of code, and weeks of molding, the WOWCube® system's team is proud to publicly present the WOWCube® console.
The concept of the puzzle was proposed by Savva Osipov in 2016
Spring 2017
The first prototype based on Arduino was developed in 2017
Summer 2017
The Russian patent was obtained by Ilya and Savva Osipov in 2017
June 2017
An early prototype was presented on June 8, 2017 at a scientific conference CALL in UC Berkeley. The prototypes were created in collaboration with Ilya Osipov, the founder of the company, and Semyon Orlov, the first engineer of the company.
May 2018
In May 2018, the puzzle was presented to the general public at the Maker Faire exhibition in Santa Clara, California and Startup Competition SVOD’18 held in Computer History Museum.
March 2019
At the beginning of 2019, we"ve signed a crucial contract with our manufacturer partner in Shenzhen and started rigorous preparation of our production pipeline.
April 2019
Ilya and Savva Osipov became finalists of the prestigious 2018 World Technology Prize in the IT equipment category.
October 2019
We had a chance to show WOWCube™ Twisty Game System to Stеve Wozniak at DesTechAZ 2019. Steve was amazed and put his autograph on the one of 24 WOW-screens!